Questo articolo spiega il come Electronic Arts fagocito' Origin e la visione di EA del mercato dei videogame.
Riporto questa interessante dichiarazione di un "project director" di Origin:
"Origin project director Stephen Beeman recalls, "Origin's cardinal virtue was its commitment to do whatever it took to ship the director's vision. We had a motto for it: 'A game's only late until it ships, but it sucks forever.' If the game's creative vision demanded a megabyte of graphics, and the only way to load that into memory was to write our own operating system - " (the dubious "voodoo memory" scheme Origin created in 1992 for Ultima VII: The Black Gate) " - well, that's what we did, and damn the risk to the schedule or the consequences to the budget, not to mention the programmers' lives."
Questo era cio' che ha reso la serie Ultima cosi' amata: si percepisce che era creata da appassionati per appassionati.