toggle_fow
Toggles on or off the fog of war. You can see the whole world map when inputted.
auto_win "attacker/defender"
When at the battle scroll, input this code in, attacker if attacking, defender if defending and press auto retaliate button. Automatically wins.
add_money "amount"
Gives you the specific amount of gold.
process_cq "settlement name"
Anything in the city's building queue will be built automatically.
give_trait this "trait" "level number"
Allows you to give any trait your faction can have to a specific general.
add_population "settlement name" "amount"
Allows you to give a city more population automatically.
move_character z x,y
z=name of settlement or unit without title (except Captain). x,y=coords
show_cursorstat
Shows coordinates under mousecursor in format x,y
character_reset
Allows a character to move again. Does not always work
Create a Unit
Use the console to enter the following
create_unit "settlement or character" "unit ID" "amount (1-5)" "experience (1-9)" "armor (1-3)" "weapon (1-3)"
Example -
creat_unit "London" Longbowmen 2 9 3 3
^The above code will create 2 units of Longbowmen in London with 3 Gold Chevrons, Level 3 armor and Level 3 weapon
create_unit "settlement or character" "unit ID" "amount (1-5)" "experience (1-9)" "armor (1-3)" "weapon (1-3)"
Creates Unit at any settlement/general you like
Adding Units to Stacks
Just pick a city or any unit as if moving it and just open console and simple type george or any of those on this list and hit enter to get the following units
Cheat/Effect
george
Mercenary Monster Ribault
houston
Mercenary Rocket Launcher
istanbul
Mercenary Monster Bombard
madras
Elephants
rogan
Elephant Artillery
vindaloo
Elephant Rocketeer
Detailed Codes for Several Console Commands
Push ~ to access the console. As described above, the "give_trait" command works with several different traits to add to a specific character. In order for this to work, you must have the character selected and outside of a town. It works like:
give_trait this TRAITNAME #
Below is a list of TRAITNAMES and the maximum number you can put after to determine the level of the trait. These are a list of the most beneficial traits, message me if you want me to post the more obscure ones.
Adding Ancillaries to Generals
As mentioned above, enter the console with the ~ key.
This is a list of the various ancillaries (retinue members) that can be added with the give_ancillary command. This code requires you to have the character that you wish to modify selected, as well.
give_ancillary this ANCILLARYNAME
Cheating made simple =)
Open the cheat console by pressing the tilde key (~) and type in any of the following codes. Capitalization is important. For names with spaces in them use "_______ ________" (underspaces are for desired name) For the most part, if you find some of these cheats aren't working do remember to try capitalizing, removing certain things like opt : and <>
add_money #
Adds desired quantity of money to your faction. 40K per number of times you enter the code.
add_population _____ #
Add population to desired city (note: for city's with two or more spaces use quotation marks ["])
move_character
,
moves named character to position on campaign map
auto_win attacker/defender (depending on circumstance)
the attacker or defender wins the next autoresolved battle
create_unit
creates one or more units of the specified type
toggle_fow
toggles the fog of war on or off
bestbuy
sells units cheaper
oliphaunt
the biggest around
jericho
and the walls came a-tumblin' down
give_ancillary this ______
gives the character an ancillary
remove_ancillary this ______
removes ancillary from the character
character_reset
resets the character back to it's start of turn settings
show_cursorstat
shows the cursor position and region id
show_landings
shows the landing positions available to the ai from a given region, default hides them
process_cq _______
Completes all (possible) construction pending in queue
give_trait_points
gives the character points for trait
list_traits
Lists all traits
list_ancillaries
Lists all Ancillaries
mp
gives the character movement points
list_characters
lists all the characters in the world or those belonging to a faction
create_mission
Attempt to create and add a mission to the specified faction
diplomacy_costs
displays a list of raw and perceived diplomacy items costs from the perspective of the receiving faction.
recruitment_pool
details of the current recruitment pool of a settlement
capabilities
details of the current recruitment capabilities of a settlesment.
capture_settlement
evicts current resident and gives to player.
toggle_perfect_spy
toggles everyone's perfect spying ability.
process_rq _______
Completes all (possible) recruitment pending in queue
force_diplomacy
Forces the negotiator to accept or decline a proposition
diplomatic_stance
Set the diplomatic stance between the two factions (factions must be different)
invulnerable_general
Invulnerble General (cannot be beat in battle)
test_ancillary_localisation
adds all ancillary to the character info display
show_all_messages
Show all messages to all factions (on/off)
clear_messages
Clear all the current stacked messages
upgrade_settlement
upgrade settlement level
list_units
lists all of the units in an army, with details.
date
changes the campaign date to the given year
force_battle_victory
forces the local player's alliance to win the battle, completely destroying the enemy alliance or optionally capturing a percentage of the enemy allia
diplomacy_mission
console_command damage_wall Andrast breach
damage_wall
Availability: campaign
Usage: damage_wall :
Damage wall of settlement. Forces 40% damage to a random gatehouse and a nearby straight section. Destroys gatehouse if 'gate' parameter present; breaches wall if 'breach' present
add_money : adds an amount of money to a faction's coffers, can be negative, default is player faction
add_population : adds an amount of population to a settlement, can be negative
ai_turn_speed : sets the maximum speed of turn processing during the ai round
amdb_max : sets aerial map overlay depth bias for max zoom
amdb_min : sets aerial map overlay depth bias for min zoom
amdb_offset : sets aerial map overlay offset towards camera
auto_win : the attacker or defender wins the next autoresolved battle
banana_republic : all player generals gain an interesting ability NO
bestbuy : sells units cheaper NO
bounds : toggle display of bounding objects NO
capabilities : list details of the recruitment capabilities of a settlement NO
capture_settlement : evicts any resident characters and armies and gives the settlement to the local player NO
character_reset : resets the character back to it's start of turn settings NO
Clear all the current stacked messages
clear_password : clears the current password for a specified faction
control : switches player control to specified faction; old faction may not act correctly as ai faction
create_building : creates a building of the specified type in a settlement; for building level id's see export_descr_building.txt
create_mission : Attempt to create and add a mission to the specified faction
create_unit : creates one or more units of the specified type
damage_wall :
Damage wall of settlement. Forces 40% damage to a random gatehouse and a nearby straight section. Destroys gatehouse if 'gate' parameter present; breaches wall if 'breach' present NO
date : changes the campaign date to the given year NO
diplomacy_costs : displays a list of raw and perceived diplomacy items costs from the perspective of the receiving faction. NO
diplomacy_mission : creates a diplomacy mission
diplomatic_stance :
Set the diplomatic stance between the two factions NO
disable_ai [opt: tac | sub | dip | name | priest]: disables all (default) or part of the ai for all factions
disable_vnvs: toggles whether to disable game applying traits and attributes
event [ ] : creates an event
force_diplomacy :
Forces the negotiator to accept or decline a proposition
george
gfx dump_textures
give_ancillary : gives the character an ancillary
give_trait : gives the character a trait at level (default = level 1)
give_trait_points : gives the character points for trait
halt_ai : halts the turn sequence just before the start of the specified faction's turn, or the current faction if no faction given
houston
istanbul
kill_character : kills a character with the given name
kill_faction : removes the faction from the game
lights :
list_ancillaries : lists all the available ancillaries
list_characters : lists all the characters in the world or those belonging to a faction
list_traits : lists all the available traits
list_units : lists all of the units in an army, with details.
logoff: logs out administrator to disable console
logon : enables console with an admin password
madras
Set the message collation on or off (sets all factions)
move_character , : moves named character to position on campaign map
mp : gives the character movement points
oliphaunt : the biggest around
Toggle display of simple performance times of game update vs display
print_shortcuts: prints all the keyboard shortcuts for the current handler to documentation/current_handler_shortcuts.txt
process_cq :
Completes all (possible) construction pending in queue
process_rq :
Completes all (possible) recruitment pending in queue NO
??????
recruitment_pool : list details of the current recruitment pool of a settlement
reload_campaign_db: Reloads the campaign parameter database.
reload_colour_db: Reloads the UI colour database.
reload_diplomacy_db: Reloads the diplomacy database.
Reloads movie db
reload_sett_mech_db: Reloads the settlement mechanics database.
reload_shaders : reloads all vertex shaders
reload_textures : reloads all textures
remove_ancillary : removes ancillary from the character an ancillary (default = all)
remove_trait : removes a specified trait from the character (default = all)
reset_display:
Forces a display_close(); display_open() display reset cycle
rogan
run_ai [opt:x]: re-starts an ai turn sequence after disableai or haltai has been triggered;
use x to also re-enable all parts of the ai which have been individually disabled
season : changes the campaign season to the given season
set_building_health :
sets health of a building of the specified type (eg core_building)
in a settlement, so that the final health percentage is as specified; for building chains see export_descr_building.txt
set_email : sets a new email address for a specified faction
set_option : Set new value for specified option (use 1 and 0 for boolean options)
set_password : sets a new password for a specified faction
set_ranking_interval : sets the denominator of the faction ranking graph interval which is calculated as (number_of_turns / denominator). If set to 0, then the denominator will be set to number_of_turns, giving an interval of 1
Show all messages to all factions (on/off)
show_cursorstat : shows the cursor position and region id
show_landings : shows the landing positions available to the ai from a given region, default hides them
Toggles the UI on or off as per the show_ui script command
surrender_regions : gives all this faction's regions to the slaves. "horde" surrenders regions for all factions that can be hordes
adds all ancillary to the character info display
ancillaries aren't actually added to the character
test_message : Test the event message specified in descr_event_enums.txt
Test event movie: test_movie
test_victory_scroll :
Opens up the victory scroll declaring that the given faction is the victor
If no faction is declared then the 'timeout' scroll is displayed
toggle_coastlines : toggles strategy map coastline display
toggle_demeanour: Toggle whether to show the calculated demeanour values in the diplomacy scroll.
toggles display of campaign map flowing water
toggle_fow : toggles the fog of war on or off
toggle_perfect_spy : toggles everyone's spying ability to perfect and infinite range, and off again
toggle_pr:
toggles pr mode.
toggle_terrain : toggles the terrain to display various data sets, no param resets to normal
Toggle wireframe rendering
trigger_advice [] - triggers an advice thread
upgrade_settlement : upgrade settlement level
victory : show victory message for faction for short or long campaign.
vindaloo
write_ui_cache: writes out the ui texture cache to disk
zoom : zooms to specified aerial map zoom