basta mettere l'historic_event subito prima dello spawn:
esempio
;;;;;;;;;;;;Saladino
monitor_conditions I_TurnNumber = 44
and I_SettlementOwner Cairo = egypt
and I_NumberOfSettlements egypt < 12
and I_NumberOfSettlements egypt > 0
and I_EventCounter egypt_conversion_accepted = 1
historic_event saladino
add_money egypt 20000
spawn_army
faction egypt
character Saladin al_Ayyubi, named character, age 30, x 276, y 47, label Saladin1, family, portrait saladin, hero_ability Righteousness_of_Faith
traits Biografia_Saladin 1 , IslamHero 1 , LoyaltyStarter 1 , GoodCommander 2 , GoodAdministrator 2 , Intelligent 3 , PublicFaith 1 , Loyal 6 , ContentGeneral 3 , ReligionStarter 1 , ayyubidi0 1
unit ME Bodyguard exp 2 armour 0 weapon_lvl 0
unit Desert Archers exp 1 armour 0 weapon_lvl 0
unit Saracen Militia exp 1 armour 0 weapon_lvl 0
unit Saracen Militia exp 1 armour 0 weapon_lvl 0
unit Saracen Militia exp 1 armour 0 weapon_lvl 0
unit Desert Cavalry exp 2 armour 0 weapon_lvl 0
unit Dismounted Arab Cavalry exp 2 armour 0 weapon_lvl 0
unit Dismounted Arab Cavalry exp 2 armour 0 weapon_lvl 0
unit Ajnad exp 2 armour 0 weapon_lvl 0
unit Ajnad exp 1 armour 0 weapon_lvl 0
unit Desert Archers exp 2 armour 0 weapon_lvl 0
unit Desert Archers exp 2 armour 0 weapon_lvl 0
unit Arab Cavalry exp 1 armour 0 weapon_lvl 0
unit Arab Cavalry exp 1 armour 0 weapon_lvl 0
unit Javelin Isl exp 2 armour 0 weapon_lvl 0
unit Javelin Isl exp 2 armour 0 weapon_lvl 0
unit Desert Archers exp 2 armour 0 weapon_lvl 0
unit Desert Archers exp 2 armour 0 weapon_lvl 0
unit Light Faris exp 2 armour 0 weapon_lvl 0
unit Light Faris exp 2 armour 0 weapon_lvl 0
end
console_command give_ancillary Saladin1 ayyubidi
terminate_monitor
end_monitor
[Modificato da The Housekeeper 12/10/2010 08:48]