This spell opens a 3' diameter temporary gate into interstellar vacuum.
In any environment which has an atmosphere, the void will immediately begin sucking air (or water, if
underwater) from the atmosphere. This has the effect of producing a Whirlwind (or a Whirlpool if
underwater), as the spell, focused on the Void hex. Any creature sucked into the Whirlwind (or Whirlpool) is
sucked through the gate in 1d6 seconds and is hurled into the darkness of outer space.
Victims caught in vacuum will begin to Suffocate, and will take 1d6 -3 points of damage per turn as their
bodily fluids begin to boil away and their internal gasses begin to erupt from their orifices. In addition, the
victim must roll vs. HT every 10 seco nds or become Deafened (their eardrums burst) and Blinded (their
eyeballs burst).
In addition, the victim will being "flying" away from the gate at the same speed that they attained when they
were sucked through the gate. Unless magic is used to control their movement (Flight would work, as would
strategically aimed Air Jets) they wil l float helplessly in the void.
Victims who are sucked through the gate can only be brought back into the world they came from by means
of magic (Teleport, Apportation, or Flight would allow work) and if they die they are probably lost to the void
forever. Finding a body in an interste llar void would require multiple use of the Planar Window and
Divination spells. Retrieving the body would require a variation on the Planar Summons spell.
Duration: 10 seconds
Base Cost: 20 points, 10 to maintain.
Time to Cast: 10 seconds
Prerequisite : Magery 2, Open Gate
Magic Item: Staff, Wand or Jewelry. Energy Cost: 2,500 points.