rispolverando una vecchissima idea di Loriano ho postato su GS un thread circa i "punti lagna" (LP). Qualcuno ricorderà di che si tratta.
In pratica ogni giocatore durante la partita può accumulare durante la partita - a causa dei tipici eventi nefasti che capitano durante il gioco - dei punti lagna che lo "autorizzano" a lagnarsi contro i dadi, la sfiga, la fortuna dell'avversario senza rompere l'etichetta del del gioco che proibirebbe questi comportamenti fastidiosi.
In pratica se si è veramente sfigati perchè accadono le cose di cui alla tavola sotto, allora si acquista il diritto a lamentarsi.
Ovviamente è solo un'idea simpatica che nulla toglie o aggiunge al gioco, ma verificare quanti punti lagna (o se si preferisce quanti "punti sfiga") si accumulano in più rispetto all'avversario, permette di "leggere" statisticamente lo scenario al di là della mera media dei DR, che dice ben poco.
ecco qui il thread su GS che, come c'era da aspettarsi, qualcuno ha preso troppo sul serio
LAMENT POINT TABLE
gain 1 LP for each following event, more gains are possible if the same event happens more times.
RALLY PHASE
if the opponent Rallies
>3 MMC currently under DM in the same phase
if the player fails
> 2 Rally attempts requiring DR
< 8 in the same Rally Phase
if a player misses a weapon recovery
> 2 times in a row
FIRE PHASE
if a player tries unsuccessfully
>3 times in a row to place SMOKE/WP having a TH
> 7
if a Ordnance/Radio/FT Malf or is Xed out at its first use.
if a player rolls
> 11 on a IFT attack on any
>16 FP column
if any player's unit is eliminated for falling rubbles (+1 LP per unit eliminated)
if any player's unit breaks/CR following an IFT attack that causes a K/MC only on a DR
< 3 (any DR > 3 would be NE or just a PTC)
if any player's unit breaks/CR is eliminated following a Ordnance attack after a TH DR
< 3 (any TH > 3 would have been a miss)
if any player's AFV is destroyed/immobilized following a TH or a TK
< 3 ( any TH or TK > 3 would have been a miss/NE)
if the player fires a Dud
if an enemy SW/Gun mantains ROF
> 2 times its ROF number. For example if a ROF 2 weapon mantains ROF four times; +1 LP for each following attack mantaining the ROF. Note the LP points gained under this item cannot exceed the number of MMC broken/KIAed or suffering CR and/or Destroyed/Immobilized Shocked AFVs in the phase by the said SW/Gun
MOVEMENT PHASE
if any player's AFV suffers a Mechanical breakdown during game turn 1 or 2 OR at anytime if rolled as its first Mechanical breakdown DR of the game
if any player's AFV in motion/non stopped is destroyed by a LATW at
> 3 hexes of distance
if a Random Selection for Mechanical breakdown affects
> 2 AFV ( +1 LP if affects 3 AFV)
CC/MELEE PHASE
if the opponent successfully ambushes your unit(s) despite his higher Ambush drm
if the player rolls 6,6 or the opponent rolls 1,1 in a CC/Melee Attack
AT ANY TIME
if the opponent activates the Big Sniper (dr 1) three times in a row even if in different player turns (i.e. no Enemy SAN activation dr >1 in the meantime) . +1 LP for each (dr 1) following consecutive activation
If the Enemy Sniper kills a Leader that causes
>2 MMC in his location to break/CR following the failed LLMC
if the Enemy creates an Hero
if the first OBA Chit drawn is Red
if the player rolls a Random Selection for CR and selects
> 3 targets
[Modificato da ecz 30/09/2017 11:33]
----------------------------
VASLeague Tournament Director
VASLeague@gmail.com
www.VASLeague.org